
Launch: The Cinder Belt
A 30-mission campaign expansion that lifted 30-day retention by 18% and hit #3 in the AU App Store strategy chart.
Iron Astral Realm is a free-to-play sci-fi RPG built in Fitzroy, Melbourne. Salvage derelict starships, forge alliances, and fight for the last habitable systems — right from your phone.

We build deep, story-driven mobile games that never sell you the win. Iron Astral Realm is designed around fair progression, meaningful choices, and combat you can actually feel through the screen. No pay-to-win, no energy timers holding you hostage — just a living universe you can dip into for five minutes or lose yourself in for hours.
Every ship, pilot, and upgrade is earnable through play. Purchases are cosmetic or convenience only — never power.
Branching missions track your decisions across seasons, so the galaxy reacts to the commander you choose to be.
Optimised down to 3-year-old hardware with offline campaign play and cloud sync between Android and iOS.
Beyond the core game, our Fitzroy team runs a live-service operation and offers select partnerships for the mobile games industry.
New story arcs, ships, and limited events every 8 weeks, tuned from live player telemetry. Included free with the base game.
Seamless progression between Android and iOS with encrypted cloud sync, so you never lose a commander or a hard-won hull.
Team up to 12 players for weekly boss sieges with shared loot pools, voice pings, and a seasonal leaderboard.
We help Australian indie teams port and launch mobile RPGs — from build pipeline to store optimisation. Revenue-share partnerships.
A look at the campaigns, updates, and partner launches that came out of our Fitzroy studio.

A 30-mission campaign expansion that lifted 30-day retention by 18% and hit #3 in the AU App Store strategy chart.

Rebuilt co-op raids for 12-player squads, cutting matchmaking time from 42s to under 9s across regions.

Co-published a Brunswick indie roguelite to 400k downloads in its first quarter on Android and iOS.

Reworked our render pipeline to hold 60fps on 2021 mid-range Androids, cutting battery draw by 22%.
Finally a mobile RPG that doesn't nickel-and-dime me. I've put 60 hours into the Cinder Belt campaign and never felt pushed to pay. The ship combat genuinely feels great on my phone.
The cross-save between my iPad and my Pixel just works. I play on the tram to work and pick up exactly where I left off at home. Small thing, but it's why I keep coming back.
Our 12-player guild raids on Sunday nights have become a ritual. The seasonal leaderboard keeps it competitive without being toxic. Best mobile community I've been part of.
Bug reports, press enquiries, or a co-publishing pitch? Our Fitzroy team reads every message. Studio hours are Mon–Fri, 9:00am–6:00pm AEST.